/**
 *                            License
 * THE WORK (AS DEFINED BELOW) IS PROVIDED UNDER THE TERMS OF THIS  
 * CREATIVE COMMONS PUBLIC LICENSE ("CCPL" OR "LICENSE"). 
 * THE WORK IS PROTECTED BY COPYRIGHT AND/OR OTHER APPLICABLE LAW.  
 * ANY USE OF THE WORK OTHER THAN AS AUTHORIZED UNDER THIS LICENSE OR  
 * COPYRIGHT LAW IS PROHIBITED.
 * 
 * BY EXERCISING ANY RIGHTS TO THE WORK PROVIDED HERE, YOU ACCEPT AND  
 * AGREE TO BE BOUND BY THE TERMS OF THIS LICENSE. TO THE EXTENT THIS LICENSE  
 * MAY BE CONSIDERED TO BE A CONTRACT,
 * THE LICENSOR GRANTS YOU THE RIGHTS CONTAINED 
 * HERE IN CONSIDERATION OF YOUR ACCEPTANCE OF SUCH TERMS AND CONDITIONS.
 * 
 */
package com.lineage.server.model.item.etcitem.action;

import com.lineage.server.PacketCreate;
import com.lineage.server.model.Instance.L1ItemInstance;
import com.lineage.server.model.Instance.L1PcInstance;
import com.lineage.server.model.item.ItemExecutor;
import com.lineage.server.packetserver.S_SkillSound;
import com.lineage.server.packetserver.S_SystemMessage;
import com.lineage.server.utils.Random;

/**
 * Class <code>MagicDiceLV2</code> 二段式魔法骰子 - 40325.
 * 
 * @author jrwz
 * @version 2012-6-23上午10:15:32
 * @see com.lineage.server.model.item.etcitem.action
 * @since JDK1.7
 */
public final class MagicDiceLV2 extends ItemExecutor {

    /**
     * 取得实例.
     * 
     * @return 实例
     */
    public static ItemExecutor get() {
        return new MagicDiceLV2();
    }

    /** 二段式魔法骰子 - 40325. */
    private MagicDiceLV2() {
    }

    @Override
    public void execute(final L1PcInstance pc, final L1ItemInstance useItem,
            final int readC1, final int readC2, final int targetId,
            final int targetX, final int targetY) {
        int A = 0;
        if (pc.getInventory().consumeItem(40318, 1)) {
            final int SK = Random.nextInt(2) + 1;
            {
                if ((SK >= 1) && (SK <= 2)) {
                    A = SK;
                    switch (A) {
                        case 1:
                            pc.sendPackets(new S_SystemMessage("(正面)"));
                            break;
                        case 2:
                            pc.sendPackets(new S_SystemMessage("(反面)"));
                            break;
                    }
                    pc.sendPackets(new S_SkillSound(pc.getId(), 3236 + A)); // 骰子效果显示
                    pc.broadcastPacket(new S_SkillSound(pc.getId(), 3236 + A));
                }
            }
        } else {
            PacketCreate.get().sendSinglePackets(pc, "没有任何事情发生");
        }
    }
}
